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"ALIEN'S WANT OUR MASCOT?!" WORK
During my summer internship, I was a developer working on the game "Alien's Want Our Mascot?!". I was both an artist and lead designer for the program.
My design work included level design, character ability design, and character balancing. We would have several playtests where we would take the data and information and then utilize that for balancing.
We would develop our levels, tower, and enemy stats within a spreadsheet and then implement it to our game for easy access and balancing. It was important to us early on that we would need to work hard to make our game as easily adjustable as possible to make balancing as easy as possible.
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